![]() Vanilla: Macintosh HD > Users > Library > Application Support > unity.Harebrained Schemes.BattleTech > C# > SGG# GOG: Macintosh HD > Users > Library > Application Support > GOG.com > Galaxy > Applications > 50593543263669699 > Storage > Shared > Files > C# > SGS# Steam: Macintosh HD > Users > Library > Application Support > Steam > userdata > 637090 > remote > C#> SGS# Vanilla:'C:\Users\USER_ID\AppData\LocalLow\Harebrained Schemes\BattleTech\C#\SGS#' Please make sure to upload the save game with the timestamp closest to when you loaded it. If a save game was loaded at the start of the game session, upload it. Linux: /steamapps/common/BATTLETECH/DumpBox OSX: Macintosh HD > Users > Library > Application Support > Steam > steamapps > common > BattleTech > DumpBox Windows: \steamapps\common\BATTLETECH\DumpBoxįor v.17 and beyond try here: C:\Users\\AppData\LocalLow\Harebrained Schemes\BATTLETECH If the game crashed, please attach the crash file with the time stamp closest to the crash. Linux: ~/.config/unit圓d/Harebrained Schemes/BATTLETECH/Player.log Mac OS: Users > Library > Logs > Unity > Player.log In most cases using a No-CD or Fixed EXE will solve this problem Some Game Trainers are sometimes reported to be a Virus or Trojan, the most common is a keylogger called HotKeysHook or the file has been packed/protected with VMProtect or Themida and is recognized as Win32/Packed.VMProtect or Win32/Packed.Themida. Windows: \Users\YourUserName\AppData\LocalLow\Harebrained Schemes\BATTLETECH\output_log.txt ![]() First of all, now you can buy the original BATTLETECH and its Digital Deluxe Edition 66 off. Quit game, Startup, Get infinite Contracts loading screen wash, rinse, repeat.Īttach DxDiag (PC), System Info log (Mac), or run sudo lshw -html > specs.html and uploaded specs.html (Linux) The Heavy Metal DLC release comes with a set of special discounts. However, when you go to the Contracts screen, you get the infinite spinning wheel. Game loads fine, Mech Bay and Barracks are fine. Please explain your issue is in as much detail as possible. Which version of the game are you running? What platform are you running the game on? They add some variety to the usual gun-upgrade scheme of “You have L Laser, so you should now get L Laser .Contracts Infinite Loading Screen Heavy Metal Installed If I’m not mistaken, the chance to hit is calculated per round, which is how missiles work, and it helps get past those pesky Evasion maluses on fast Mechs. This means that instead of a single, heavy shot, they fire a bunch of smaller rounds. Most of them – like Snub-PPC and LB-X Autocannons – are taking the shotgun approach to existing guns. So the Mechs in BattleTech: Heavy Metal DLC might be hit and miss, but the guns and components that you get in the mix are more interesting, especially if you’re into making light Mechs feeling more obsolete than they are already. ![]() It’s slow and badly armored, and 4 AC/10s (with a module that helps compensate for recoil) can be scary, but not too scary. On the other hand, “fire support Assault Mech” is an oxymoron that describes how impractical Annihilator is. Its unique module, which helps missiles cluster (read: hit the same mech body part), has an effect that’s obvious both visually and in practice. While “fire support heavy Mech” almost feels like an oxymoron, 40 LRM hits can cover many a sin. I would single out the Archer as one of the Very Useful Mechs.
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